Chess Obliteration

By Dave McGraw

Friday, February 27, 2004

Once upon a time I could play a pretty good game of chess.  My rating sucked because of my unfortunate tendency to blunder stupidly in the middle of a lovely game, but I could hold it together long enough to execute a really picture-perfect game from time to time.  Win or lose, an awesome chess game is just that... Awesome!

For a variety of reasons, I lost my interest in chess, and when I quit something, I really quit!  In the case of chess, I quit for 33 years.  Simple curiousity led me to play a game or two against the early 8-bit computer chess opponents, but they were so incredibly weak, that a game against one was just a fun little diversion to find the quickest mating combo.  The strongest challenge I remember was Sargon Chess running on a 4MHz Z80 machine, and I could handle that one if I played a quiet, positional game and let my pawns slowly advance like a steamroller.

As the 16-bit machines began to take over, even occaisional computer chess was just too much work, my interest was still low, and I simply refused to even try.  I knew my occaisional blunders would be accurated exploited by the stronger programs, and losing to a stupid machine was not something my ego needed.  Accordingly, I spent my computer recreation time dabbling with programming, and playing brainless "shoot-em-ups" like Missile Command and Asteroids.    For decades, chess just wasn't in my agenda at all. 

A side effect of my Digital Cup project has been that I meet a lot of people, some of whom enjoy an occaisional game of chess.  One of my customers is Alex: he plays a quality game and his enthusiasm is infectious.  With Alex's prodding, I decided to enter the annual Anchorage Fur Rondevous Tournament.  In preparation, I started playing PocketChess on my little PDA.  I would usually lose at the higher levels, but I thought I could re-learn the game a little before going into the tourney.

Well, I thought wrong.  I blundered early in games one and two, and was only learning to play for real again while under the pressure of actual competition (and getting my ass blasted.)  I played very well and had a clear win in game three, but had to ultimately take a draw because my time was short.  Game four was stunning and magnificent.  I was at my best, confidently seeing how to weather a severe attack from a strong player and counter hard when his attack faltered.  I loved that game, and was happily executing a well-deserved victory when my opponent suddenly called "time!"  What a bleeping let-down.  Game five was my only win, but play by both sides was mediocre, and, having been burned twice in a row, I had one eye locked on the friggin' clock during the entire game. 

As far as I can remember, this was the first tourney where I scored less than 50%, and the experience was humiliating.  My new mission is to rekindle my old chess flames and come back to save face in next year's Fur Rondy.  I know why I failed, and I know how to fix it.  So if I can maintain my interest for 12 long months, I'll be back!  My can of whoop-ass will have Sicilian, English, Dutch, French and other international, time-tested ingredients that I plan to serve with relish in February 2005.

Dave McGraw is a Telecom, Networking and Computer tech who works for ConocoPhillips Alaska in the Kuparuk oil field and owns the best little business in the Mat-Su Valley, The Digital Cup.

Associated Sites: Computers at Work and Play, Music of Power and Beauty